Close
Page 5 of 12 FirstFirst ... 3 4 5 6 7 ... LastLast
Showing results 41 to 50 of 120
  1. #41

    Default

    It they act silly, I just run away for a moment and then back.
    I am concerned the Fetishes will block the action but I currently have 12 zombie dogs running around and they seem to do fine, dropping 1 WD for a monk definitely helped the congestion.
    If anything.. WD x2 + Barb + Monk might be the next option. I love DPS though.
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  2. #42

    Default

    Yeah that's my fallback plan aswell. 2 globe supports + 2 DPS WDs. Still a long road ahead to get all the LoN stuff for all 3. I have 6-8 Ancient items on each WD. Been crafting a ton of ceremonial knives and only got 1 ancient Sacred Harvester. Already have 4x ancient dagger of darts, the grasp of the dead weapon and other weapons but 0 ancient SMK and that 1 SH :-/

  3. #43

    Default

    Friend has solo cleared 80+ on his WD and said that a lot of the time you have to reposition your gargs with re-casts to combat the AI problems.
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

  4. #44

    Default

    Yep, u have to do that quite frequently. Gargs either focus on trash while u are facing an elite pack alone or stop attacking altogether. Wish the cooldown was lower.

  5. #45

    Default

    I have been thinking of a different setup with 2x DPS and 2x zDPS, but when you go over GR65-70, you really need all of the damage reductions from both Monk and Barbarian, otherwise survivability will be a problem. And since there is no better zDPS than a WD, you need it too...

    Or maybe it's possible to share all the buffs from a zDPS WD among 2 WDs who are DPS... But I'm well aware of the pet A.I. problem too. So I wanted to try 2x WDs with Firebats, but not using Gargantuans in the build is wasting like 50% of the DPS so this is not going anywhere

  6. #46

    Default

    It's not gonna work without gargs. They do far more than 50% of your DPS. Maybe if u go with a 2 hander they will deal low damage but with a fast 1 hander they deal crazy damage. If u get mobs in a tight group they just destroy everything in a few hits. GR50 they can easily 1 shot champions. Right now u simply can't make a pushing build without them because of how good they are.

    I'm going to test also a hybrid LoN dart + gargs combo. Darts deal way more single target damage than firebats and don't need mana so u can easily use any BBV on all 3 WDs and be at 100% for your Aquila buff. A support globe barb maybe to help with Gruesome Feast uptime. Gargs can take care of the trash. Darts will melt elites and rg. 3 BBVA will let u hit the next breakpoint easily. I already have 4x ancient dagger of darts + 4x SMKs cubed. Just need a few more items and I'll give it a try.

    My other test is gonna be 2-3 DMO wizards + 1-2 non globe supports. Go with an DMO AT ET build with Etched Sigil and a lot of arcane power regen. So the wizards can self sustain ET and let the supports be regular supports that only focus on adding more survivability and improve DPS regardless if they hit mobs or not. That way u can aim freely into corners and let your twisters stack.

    PS: nvm, darts + garg dont mix. Back to Firebats.
    Last edited by Devile : 02-18-2016 at 11:23 AM

  7. #47

    Default

    I was getting hyped reading darts + gargs, what made it not work?
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  8. #48

    Default

    Additionally Monk would be less useful in a LoN darts fashion, everyone would be super far away.

    Looking over the spec, could be totally doable.
    Last edited by Ellay : 02-18-2016 at 11:36 AM
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  9. #49

    Default

    Both specs dont mix well cause the damage skill on items, elemental damage and a gem. It may work but not sure if it will outdamage Firebats which is AoE right at the center of all the mobs u pull. Darts use Simplicity Strenght while Gargs go with Enforcer. Also Fetish Army damage vs Garg damage on items. Physical damage vs Cold. And finally, darts got screwed with the area damage fix. Blizzard changed the hitbox sizes and now darts easily miss targets and dont hit as many as they used to. Darts are too thin and pass right by mobs. That's why u dont see them high in the leaderboards.

    U also lose a TON of damage reduction: 30% from 5 more stacks from Sacred Harvester, 25% from mantle of channeling and 30% from coils of the first spider. And even more if u play ranged cause of Swampland Attunement. Same with dps loss with Confidence Ritual. 2 passives gone unless u play melee with all that DR missing? Doesnt add up. The tradeoff is huge just to make darts work.

    Firebats make more sense, specially Vampire Bats that have no channeling cost which means u can simple go with any BBVs runes instead of Rain Dance. Cloud of Bats needs Rain Dance for all WDs which wont stack the IAS.

    As for Razor Strop, keep an eye on this reddit post:

    https://www.reddit.com/r/Diablo/comm...idea_for_high/
    Last edited by Devile : 02-18-2016 at 10:06 PM

  10. #50

    Default

    omg that sounds so awesome too... now I may want some barbs. Builds like that seem amazing.
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •