I would say the best option for ISBoxer is to use the strikes as steps because ISBoxer users have the option of "Do not advance for," which HotKeyNet does not. It will not choose a random strike, but it will allow you to hold on a step longer, which should accomplish about the same thing in this instance - giving you more chances for X to go off over Y or Z.
The part you quoted above for my reasoning has more to do with things like my HoTs or things like Sacred Shield, which would constantly overwrite itself and prevent me from ever getting anything else to cast. That's where this is most useful {and what is was born of}, precisely because there is no way to hold on a step in HKN. In ISBoxer, you could set up a mindless HoT key that looks like this -
Macro 1
Code:
/castsequence [@party2] reset=combat/alt Riptide, fred
In ISBoxer - Do not advance for 2 sec
Macro 2
Code:
/castsequence [@party3] reset=combat/alt Riptide, phred
In ISBoxer - Do not advance for 2 sec
Code:
/castsequence [@party4] reset=combat/alt Riptide, gertrude
In ISBoxer - Do not advance for 2 sec
Code:
/castsequence [@player] reset=combat/alt Riptide, bertha
In ISBoxer - Do not advance for 2 sec
In ISBoxer - Alt+Key to reset / Do not advance for whatever
This would let you {moreorless} throw Riptides on the whole party without repeatedly casting the same macro on the same person until you run out of mana. There's no way for me to duplicate that in HotKeyNet, thus my use of blank toggles and random.
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