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  1. #11
    Member Ughmahedhurtz's Avatar
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    Jul 2007
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    BM Hunter (PVE) - ISBoxer Pro multi-step Kitchen Sink v6.0.3


    • Roughly equivalent in DPS to the other setups I've tested
    • ~100% uptime on pet heals and misdirect
    • Automagically summons/rezzes your pet without having to press another key(s)
    • Does not include /petattack because there are times I want a pet to stay on its current target
    • Maintains focus well enough that you aren't sitting at 100% all the time and aren't causing a lot of "not enough focus" stalls in the rotation. Mine sits between 45 and 110 focus during sustained combat. Leaves enough focus for cooldown-ish stuff to still be usable.



    Generates about 45-52k DPS at 90 on the level 85 target dummies in Orgrimmar. I'm in full Timeless Isle 496 gear including weapon, with about half of it upgraded to level 4 (~512 ilvl) and a couple of pieces of 525ish celestial gear. No longer cooldowns involved.

    Talents/Glyphs: http://us.battle.net/wow/en/tool/tal...222110.!fgSijQ

    (There's some MM hunter stuff mixed in here. It seems to work OK but I don't like the results as much as I do BM. I'll leave it there in case someone wants to use it as a base.)

    "DPS Rotation" mapped key:
    Code:
    | Advanced: Reset to step 1 after 5 seconds from the first hotkey press
    |--> Step 1
    |    |--> Action 1 = Do WoW macro "HunterMisdirect" in wow macro set "Quick Setup 41" (self)
    |--> Step 2
    |    |--> Action 1 = Do WoW macro "Combat1" in wow macro set "Quick Setup 41" (self)
    |--> Step 3
    |    |--> Action 1 = Do WoW macro "Combat2" in wow macro set "Quick Setup 41" (self)
    |--> Step 4
    |    |--> Action 1 = Do WoW macro "Combat3" in wow macro set "Quick Setup 41" (self)
    |--> Step 5
    |    |--> Action 1 = Do WoW macro "Combat4" in wow macro set "Quick Setup 41" (self)
    |--> Step 6
    |    |--> Action 1 = Do WoW macro "Combat5" in wow macro set "Quick Setup 41" (self)
    WoW Macros in "Quick Setup 41":

    "HunterMisdirect" (probably redundant, but I leave it here to add in other stuff)
    Code:
    /stopmacro [flying][noharm]
    !if (character in "HunterBM") /cast [@pet,dead] revive pet; [nopet] call pet 1
    !if (character in "HunterMM") /cast [@pet,dead] revive pet; [nopet] call pet 2
    !if (character in "Hunter") /stopmacro [channeling]
    !if (character in "Hunter") /cast [@pet,help,exists] misdirection
    /startattack
    /script UIErrorsFrame:Clear()
    "Combat1"
    Code:
    /stopmacro [flying][noharm]
    !if (character in "HunterBM") /cast [@pet,dead] revive pet; [nopet] call pet 1
    !if (character in "HunterMM") /cast [@pet,dead] revive pet; [nopet] call pet 2
    !if (character in "Hunter") /stopmacro [channeling]
    !if (character in "Hunter") /castsequence [@pet,help,exists] reset=1 misdirection, null
    !if (character in "Hunter") /castsequence [harm] reset=6 kill command, null
    /startattack
    /script UIErrorsFrame:Clear()
    "Combat2"
    Code:
    /stopmacro [flying][noharm]
    !if (character in "HunterBM") /cast [@pet,dead] revive pet; [nopet] call pet 1
    !if (character in "HunterMM") /cast [@pet,dead] revive pet; [nopet] call pet 2
    !if (character in "Hunter") /stopmacro [channeling]
    !if (character in "Hunter") /castsequence [@pet,help,exists] reset=1 misdirection, null
    !if (character in "HunterBM") /castsequence [combat] reset=6 kill command, null
    !if (character in "HunterMM") /castsequence reset=30 dire beast, mend pet, glaive toss, chimera shot, aimed shot, steady shot, steady shot, mend pet, aimed shot, chimera shot, steady shot, steady shot, Glaive toss, steady shot, mend pet, aimed shot, chimera shot, steady shot, steady shot, steady shot
    /startattack
    /script UIErrorsFrame:Clear()
    "Combat3"
    Code:
    /stopmacro [flying][noharm]
    !if (character in "HunterBM") /cast [@pet,dead] revive pet; [nopet] call pet 1
    !if (character in "HunterMM") /cast [@pet,dead] revive pet; [nopet] call pet 2
    !if (character in "Hunter") /stopmacro [channeling]
    !if (character in "Hunter") /castsequence [@pet,exists,help] reset=9/target mend pet, kill shot, null
    /startattack
    /script UIErrorsFrame:Clear()
    "Combat4"
    Code:
    /stopmacro [flying][noharm]
    !if (character in "HunterBM") /cast [@pet,dead] revive pet; [nopet] call pet 1
    !if (character in "HunterMM") /cast [@pet,dead] revive pet; [nopet] call pet 2
    !if (character in "Hunter") /stopmacro [channeling]
    !if (character in "Hunter") /castsequence [@pet,help,exists] reset=1 misdirection, null
    !if (character in "Hunter") /castsequence reset=90 dire beast, glaive toss, glaive toss, focus fire
    /startattack
    /script UIErrorsFrame:Clear()
    "Combat5"
    Code:
    /stopmacro [flying][noharm]
    !if (character in "HunterBM") /cast [@pet,dead] revive pet; [nopet] call pet 1
    !if (character in "HunterMM") /cast [@pet,dead] revive pet; [nopet] call pet 2
    !if (character in "Hunter") /stopmacro [channeling]
    !if (character in "Hunter") /castsequence [@pet,help,exists] reset=1 misdirection, null
    !if (character in "HunterBM") /castsequence reset=combat/15 arcane shot, mend pet, cobra shot, cobra shot, kill command, arcane shot, cobra shot, cobra shot, kill command
    #!if (character in "HunterMM") /castsequence reset=9 chimera shot, steady shot, null
    /startattack
    /script UIErrorsFrame:Clear()
    Last edited by Ughmahedhurtz : 11-09-2014 at 07:05 PM
    Now playing: WoW (Garona)

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