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  1. #11

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    Quote Originally Posted by Crayonbox View Post
    getting fights in wh totally differetn from getting fights in null due to lcoal mechanics.
    I live in null. the only fights machs get are ganks or people who fuck up. nobody forms an actual pvp fleet to take on pirate battleships unless they blob the shit out of you.
    EVE Online Get Ships. Train Skills.

  2. #12

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    Quote Originally Posted by Crayonbox View Post
    getting fights in wh totally differetn from getting fights in null due to lcoal mechanics.
    This.

    Quote Originally Posted by EaTCarbS View Post
    those machs need autocannons and a prop mod (not to mention you probably wont get many fights with a blob of them)
    Mach's don't need autocannons. Whole point here is alpha, and I don't want a prop mod specifically because of how they're used.

    Which brings us to the RR ships here.

    Progression:

    Osprey --> Basilisk --> Basilisk/Tengu --> Chimera

    [Osprey, meditation]
    Internal Force Field Array I
    Warded Gravimetric Backup Cluster I
    Warded Gravimetric Backup Cluster I


    Large Shield Extender II
    Large F-S9 Regolith Shield Induction
    Adaptive Invulnerability Field II
    Adaptive Invulnerability Field II
    EM Ward Field II


    Medium 'Regard' Remote Capacitor Transmitter
    Medium S95a Remote Shield Booster
    Medium S95a Remote Shield Booster
    Medium S95a Remote Shield Booster
    Medium S95a Remote Shield Booster


    Medium Core Defense Field Extender I
    Medium Core Defense Field Extender I
    Medium Core Defense Field Extender I

    Dirt Cheap, 65k ehp under links.

    1,549 dps tank per osprey with links (repping itself).

    Cap stability could use some work, only stable at 40%, but this is a solid start.

    [Basilisk, Veneration]
    Damage Control II
    True Sansha Reactor Control Unit


    Large F-S9 Regolith Shield Induction
    Large F-S9 Regolith Shield Induction
    Adaptive Invulnerability Field II
    Adaptive Invulnerability Field II
    EM Ward Field II


    Large S95a Remote Shield Booster
    Large S95a Remote Shield Booster
    Large S95a Remote Shield Booster
    Large S95a Remote Shield Booster
    Large 'Regard' Remote Capacitor Transmitter
    Large 'Regard' Remote Capacitor Transmitter


    Medium Core Defense Field Extender II
    Medium Core Defense Field Extender II

    Our ehp rises to 97k under links, again, pre-heat.

    We get 2959 dps tanked per basilisk (repping other basilisks).

    Cap stability is very nice with plenty of extra cap for neuts, but we lose out on a bit of ECCM strength.

    -----------------------------------

    The basilisk part of the basilisk/tengu:

    [Basilisk, Ascension]
    Damage Control II
    True Sansha Reactor Control Unit


    Large F-S9 Regolith Shield Induction
    Large F-S9 Regolith Shield Induction
    Adaptive Invulnerability Field II
    Adaptive Invulnerability Field II
    EM Ward Field II


    Large 'Regard' Remote Capacitor Transmitter
    Large 'Regard' Remote Capacitor Transmitter
    Large 'Regard' Remote Capacitor Transmitter
    Large 'Regard' Remote Capacitor Transmitter
    Large 'Regard' Remote Capacitor Transmitter
    Large 'Regard' Remote Capacitor Transmitter


    Medium Core Defense Field Extender II
    Medium Core Defense Field Extender II




    Identical to previous basilisk, except this one doesn't rep shields. You run these with them:

    [Tengu, Ascendent]
    Caldari Navy Co-Processor
    Caldari Navy Co-Processor
    Caldari Navy Co-Processor
    Internal Force Field Array I
    Warded Gravimetric Backup Cluster I


    Large Shield Extender II
    Large Shield Extender II
    Adaptive Invulnerability Field II
    Adaptive Invulnerability Field II
    EM Ward Field II


    Pithum A-Type Medium Remote Shield Booster
    Pithum A-Type Medium Remote Shield Booster
    Pithum A-Type Medium Remote Shield Booster
    Pithum A-Type Medium Remote Shield Booster
    Pithum A-Type Medium Remote Shield Booster
    Pithum A-Type Medium Remote Shield Booster


    Medium Core Defense Field Extender II
    Medium Core Defense Field Extender II
    Medium Core Defense Field Extender II


    Tengu Defensive - Adaptive Shielding
    Tengu Electronics - Dissolution Sequencer
    Tengu Engineering - Capacitor Regeneration Matrix
    Tengu Offensive - Covert Reconfiguration
    Tengu Propulsion - Fuel Catalyst

    This packs 185k ehp pre heat, and is very ewar resistant due to subsystems.

    The basilisks chain 2/6 xfers to the other basilisk, and then you can put 2 xfers on a tengu to make it stable.

    To start, you need 2 basilisks, 2 tengus. This gives u excessive cap xfer, with 2 extra xfers left over on each tengu. You can run a ratio of 2 basilisks : 4 tengus.

    Here's where shit gets disgusting.

    6 total ships - with the aforementioned basilisk-only setup, we'd get roughly 3k per basilisk, giving us a potential tank of ~18k with 6 ships (or 15k with 5 basi repping 1 basi.)

    The tengu setup tanks 5.2k dps per tengu, repping the basilisk.

    With 4 tengus, we're repping 20.4k dps vs the Basis.

    Repping other tengus, we get 6.4k dps per tengu.

    This also tanks much harder, with the tengus holding much higher EHP totals than the basilisks, while packing huge amounts of ewar resistance.

    You also look less threatening - tengus don't always scream "REPS" - hostiles see a fleet with only 2 basilisks, as opposed to a "scary" 6 basilisks.

    Finally:

    [Chimera, Enlightenment]
    True Sansha Capacitor Power Relay
    True Sansha Capacitor Power Relay
    True Sansha Capacitor Power Relay
    True Sansha Capacitor Power Relay


    Capital Neutron Saturation Injector I
    Pithum A-Type Adaptive Invulnerability Field
    Pithum A-Type Adaptive Invulnerability Field
    Pith B-Type Shield Boost Amplifier
    Pith B-Type Shield Boost Amplifier
    Cap Recharger II
    Cap Recharger II


    Triage Module II
    Capital Murky Remote Shield Booster
    Capital Murky Remote Shield Booster
    Capital Murky Remote Shield Booster
    Capital Murky Remote Capacitor Transmitter


    Capital Capacitor Control Circuit II
    Capital Capacitor Control Circuit II
    Capital Capacitor Control Circuit I

    Requires 6% cpu implant.

    Local tanks 33.6k dps with Strong Blue Pill + links, no heat.

    Plugging in our previously mentioned Loki fits above, we end up with 12.7k dps tanked per repper, giving us 37.7k dps tanked with all 3 running, only slightly more than the chimera itself.

    While in triage you are, ofc, immune to all forms of ewar with the exception of neuts.

    Due to our comp being very alpha focused, we simply volley all of the neut ships off the field before they become a problem for the reps.

    All of these ships are propless because 1. Manuevering as a multiboxer is fucking annoying. 2. All of our dps is ranged, and we want max tank. Our dps ships can all anchor up on the reps in a big ball - this also enhances our ability to counter drone comps.

    For example, with the aforementioned Droneus Setup, they'd drop a pile of Geckos towards my ball of alpha ships. My smartbombs would kick in, neuter all of the Droneus' dps, while I'm 1-2 shotting Droneus/repping ships.

    Bombs could be tricky, esp in a shield comp, but I imagine less so due to their lack of prevalence in wspace. Very few groups could field enough for the multiple bombing runs it'd take to kill me, and even fewer could hope to field that AND a fleet that could keep me on field without being reduced to nothing in less than a minute or two.


    As crazy as it sounds, I imagine if I was running a fleet of these alongside capitals, I'd really want to run a triage archon to keep ewar support alive.

    You can run shield rapiers/huginns, but they're incredibly fragile unless in pulsars.

    Loki/vigilant/vindicator is massively superior.

    In regards to armor comps....

    This was a fit I built for Disavowed while we were discussing potentially running an armor arty fleet since noone could fly sleipnirs.

    [Loki, [Heavy Armor] Arty Lord's Tweak]
    Republic Fleet Gyrostabilizer
    Damage Control II
    Corpum C-Type Energized Kinetic Membrane
    Corpum C-Type Energized Explosive Membrane
    1600mm Reinforced Rolled Tungsten Plates I
    Centii A-Type Adaptive Nano Plating


    10MN Afterburner II
    Federation Navy Stasis Webifier
    Phased Weapon Navigation Array Generation Extron
    Warp Disruptor II


    720mm Howitzer Artillery II, Republic Fleet EMP M
    720mm Howitzer Artillery II, Republic Fleet EMP M
    720mm Howitzer Artillery II, Republic Fleet EMP M
    720mm Howitzer Artillery II, Republic Fleet EMP M
    720mm Howitzer Artillery II, Republic Fleet EMP M
    720mm Howitzer Artillery II, Republic Fleet EMP M


    Medium Trimark Armor Pump II
    Medium Trimark Armor Pump II
    Medium Trimark Armor Pump II


    Loki Defensive - Adaptive Augmenter
    Loki Electronics - Immobility Drivers
    Loki Engineering - Power Core Multiplier
    Loki Offensive - Turret Concurrence Registry
    Loki Propulsion - Fuel Catalyst


    Requires genolutions.

    [Loki, [Heavy Armor] Arty Lord's Tweak non-geno]
    Republic Fleet Gyrostabilizer
    Corpii A-Type Adaptive Nano Plating
    Centum C-Type Energized Kinetic Membrane
    Centum C-Type Energized Explosive Membrane
    800mm Reinforced Steel Plates II
    800mm Reinforced Steel Plates II


    10MN Afterburner II
    Federation Navy Stasis Webifier
    Phased Weapon Navigation Array Generation Extron
    Warp Disruptor II


    720mm Howitzer Artillery II, Quake M
    720mm Howitzer Artillery II, Quake M
    720mm Howitzer Artillery II, Quake M
    720mm Howitzer Artillery II, Quake M
    720mm Howitzer Artillery II, Quake M
    720mm Howitzer Artillery II, Quake M


    Medium Trimark Armor Pump II
    Medium Trimark Armor Pump II
    Medium Trimark Armor Pump II


    Loki Defensive - Adaptive Augmenter
    Loki Electronics - Immobility Drivers
    Loki Engineering - Power Core Multiplier
    Loki Offensive - Turret Concurrence Registry
    Loki Propulsion - Fuel Catalyst

    Doesn't require genolutions.

    While these lack dps, and only pack slightly more than 4k alpha, they are nicely tanky, and more importantly, have local paints and webs, meaning the are their own support fleet.

    Also syngerize extremely well with Phoenix - everything is already webbed and painted, and a Phoenix + a group of these would ensure the instapop of just about everthing.
    Last edited by LordsServant : 09-21-2014 at 03:04 PM

  3. #13

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    Vexor Navy Issue - vexor navy issue.jpg

    I live in Null. This is my home defense gate camp setup that will have 9 VNI with a heavy interdictor that will bubble the gate when the neuts come through. Right now I have vexors and a myrmidon. I have 10 days until I can fly a Phobos then I will upgrade to the VNI.
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

  4. #14

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    Thats pretty close to the VNI setup that I use in null. Although personally i prefer to remove the remote sebo for some sort of tackle. split between scrams points and webs.

  5. #15

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    Quote Originally Posted by Crayonbox View Post
    Thats pretty close to the VNI setup that I use in null. Although personally i prefer to remove the remote sebo for some sort of tackle. split between scrams points and webs.
    The VNI's are just drone assist. They have armor reps if someone needs them. Otherwise, the ship just orbits the Heavy Dictor on gate. The main ship does all the webbing and stuff. The remote sebos allow you to instant lock and extend your range. If everything works out the ships who jump into my camp will be stuck in the bubble as I instant blap them with 700+ dps x 9.
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

  6. #16

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    ah you use the remote sebo for the hic. that makes a lot of sense actually haha. mmm might consider that.

  7. #17

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    Quote Originally Posted by Crayonbox View Post
    ah you use the remote sebo for the hic. that makes a lot of sense actually haha. mmm might consider that.
    Yes remote sensor boosting your main works great. I even do it with my mining fleet. 6 of my 9 skiffs have them which boost my scorpion overwatch ship. I can lock neuts pretty quick when they decide to attack. There is no better feeling than killing neuts with your mining fleet.
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

  8. #18

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    mining ... >_<
    Want to sell me your minerals? I pay jita price. xD
    If i remember correctly you were in drone region with one of the renter or pet corps i think right?

  9. #19

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    Quote Originally Posted by Crayonbox View Post
    mining ... >_<
    Want to sell me your minerals? I pay jita price. xD
    If i remember correctly you were in drone region with one of the renter or pet corps i think right?
    Yeah. The corp buys all the ore I mine. I enjoy mining. Right now I am working towards carriers so I can do some pve at some point.
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

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