Close
Showing results 1 to 10 of 115

Hybrid View

  1. #1

    Default

    I've been playing 4x Crusaders and it is an absolute blast. People on several forums complain that the Crusader doesn't have a lot of damage and is cooldown heavy. Cooldowns and damage are are not a problem for a multiboxer. I recommend everyone try out 4 crusaders and below is why.

    My Build: http://us.battle.net/d3/en/calculator/crusader#UkYlfR!ageW!cbaZbY

    Primary: Justice - Holy Bolts Rune - 1651 to 2427 life on hit returned to you and everyone in the group. Generates 5 wrath on hit.
    Secondary: Fist of the Heavens - Fissure Rune

    1 - Shield Glare - Divine Verdict Rune - Blind everything up to 40 yards in a 45 degree arc. 20% damage for entire party while blinded. Works on bosses/elites/champions. Lasts 4 seconds with a 12 second cooldown.
    2 - Heaven's Fury - Ascendancy Rune - Damage Pillar roaming around doing DPS from at least one Crusader. Lasts 6 seconds with a 20 second cooldown.
    3 - Laws of Valor - Critical Rune - Empowering the Law increases attack speed by 15% and Critical Hit Damage by 100% for the entire party. Lasts for 5 seconds or 10 seconds with Long Arm of the Law. 45 second cooldown.
    4 - Judgment - Resolved Rune - Judges all enemies in a 20yd circle at the targeted location, which increases your critical strike chance by 80%. Lasts 6 seconds with a 20 second cooldown.

    Passive
    --
    Heavenly Strength - The 2H passive says it slows max movement speed by 15%, but when I test it on 1 toon, everyone moves the same speed.
    Long Arm - 10 second is key for 100% crit.
    Wrathful - 825 health per wrath used (24750 health per Fist of the Heavens)
    Holy Cause - Mainly for the health regen coupled with Justice

    The key skills are 3 and 4. With 3 and 4 pretty much up ALL the time and everyone has 100% chance to crit (they all have at least 20% crit base) and 100% Crit Hit damage. Round Robin allows the 20% damage blind, 80% crit chance and 100% crit hit to be up all the time as long as your guys are alive. Fists of Heavens can be dropped at range anywhere on the screen. The fissures from one Crusader interact with the fissures from another forming a damaging arc. When 4 Crusaders drop their Fists at the same location, it stacks. Perma stun (blind), 100% Crit, 100% Crit Damage, stacking Fists with Fissure, the DPS is amazing. This is basically a range crusader build. With blind at 30 yards, and Judgment dropping at the target location, everything can be dropped super fast from anywhere on the screen.

    I have ISBoxer configured to send buttons 1-4 to all the toons with 1 button press. Easy Mode. Round Robin is set for the above 4 skills seprately on each of their mapped keys step.

    I switched to Torment I at level 45 and kept it this way till 70 with a Malthael kill. The only thing I swapped was Laws of Valor to Laws of Justice with Immovable Object Rune (490 All Resist and 7000 armor to the party). Toughness shot to 15Mill on everyone and had only been 70 for about 2 hours. Cheesed the encounter.

    I have yet to test or work on resource reduction to have more Fist of the Heavens dropped before neding to regen Wrath. If you want 100% Law uptime, you'll need 10% cooldown reduction. Round robin would then be set to 10.1, which leaves total of .5 second downtime after a rotation.

    DPS Avg on everyone is 278L. With Law of Valor up all the time it is at 342K. Not a lot, but that is sheet DPS. Most of the toons have 10-15% Lightning damage increase on items and 10-15% increase to Fist of the Heavens. Plus, you only need 20% chance crit, the rest can be Crit Hit Damage.

    Try it and any feedback would be cool.
    Last edited by TheShox : 04-02-2014 at 10:25 PM
    Paladin Tank - Bubbleshox
    Blood DKs - Deathshox, Warshox, Conquestshox, Famineshox
    <Clan of the Red Dragon> - Malygos - Alliance

  2. #2

    Default

    I can literally almost stay off the screen on a Rift guardian, with electrocute going and the passive paralysis as well as energy armor, it does a pretty good job of stun locking - have not had a problem.

    The monk combo I suggested. Tried it out further last night, got some upgrades gear, sitting between 220-350k dps per monk and only running Expert ( I know terrible ) but it is blowing through it smoothly. I have practically no Life per Hit or Life per Second and I have no trouble staying alive at all, I have a group 50k heal every 3 seconds, as well as inner sanc lowering whatever damage I would take down 55% further. I just sit in arcane beams and whatnot. It will be interesting once I bump up the difficulty, but right now it works well because you can rush through a map very fast and your characters stay together well. On the dashing strike combo. I noticed I had to re-group a lot.
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  3. #3

    Default

    Quote Originally Posted by TheShox View Post
    I've been playing 4x Crusaders and it is an absolute blast. People on several forums complain that the Crusader doesn't have a lot of damage and is cooldown heavy. Cooldowns and damage are are not a problem for a multiboxer. I recommend everyone try out 4 crusaders and below is why.

    My Build: http://us.battle.net/d3/en/calculator/crusader#UkYlfR!ageW!cbaZbY

    ....

    Try it and any feedback would be cool.
    Awesome build man, I just switched to it about an hour ago I'm still in my early 40's with the team, but the build is awesome.

  4. #4

    Default

    Has anyone tried 4 barbs? Fire-Barbs seem to be very strong.

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •