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  1. #1

    Question Thinking of a new 5 box PVE setup - could use some input

    Heya

    I'm thinking of a new 5 box PVE Setup in World of Warcraft and worked myself through about half of the threads in this subforum.
    The last time I've played a 5box setup was when WOTLK addon was released (Pala Tank, Heal Priest, 3 Mages for CC and DPS)
    so all the infos I remember could be a little bit ... outdated

    Therefore I'm looking for some input from players which currently 5box successfully a PVE Setup.

    I'm trying to:
    - create a PVE Setup (I'm not interested in any PvP content)
    - create a guild to get the "bonus-gold" for guild-dungeons and level through LFG dungeons until lvl 85 maybe 90
    - either switch to scearios and play 3 of the 5 chars or stay with heroic dungeons with 5 of the 5 chars
    - keep the makros as less and as easy as possible while getting a solid DPS to focus on boss tactics and healing my tank/group

    So I thought of a 5box with the same classes:

    - 5 Paladins
    (tank and 4x dps, using seal to heal all targets in melee range with a % of Damage dealt
    and using HP or instant flash heal spamming on the tank to keep him alive if necessary)
    negative: AOE effects hit all chars at once.

    - 5 Druids


    So I can use the random dungeon tool with my group, but then I read the thread about the moonkin
    and the lunar and solar phases and kicked the idea of the druids due to the complexity of the class
    and the DPS loss I might get while boxing it with simple macros.

    While reading all the threads I often heard about a group of one tank and 4 healer classes, played
    as DPS and only in the heroic content using one of them as a dedicated healer:

    - Paladin Tank, 4 Disc Priest

    - Paladin Tank, 4 Shadow Priests, healing with shields and Vampire Touch? (not quiet sure if it was VT which heals the group)
    (afaik shadow has to switch out of shadow form to heal?)

    - Paladin Tank, 4 Ele Shamans

    ----------

    Any input / experience / suggestions you can share with any of the combos or maybe another combo
    where I haven't thought of about? I've mainly used a paladin tank because I've played this specc most
    of my time - therefore I don't need that much focus on playing the tank because I'm used to it.

    Thanks in advance
    Asterix

  2. #2

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    I've never played a 5 all same class toons, even on the early days of multiboxing where 5XShammies were THE thing. I've always prefered hybrid groups to get a bit more from each class benefits. I have fun watching their own internal 'competition' within my multiboxing universe. I like to analise and compare their performance as DPSers, Healers, CCers, Buffers, etc.

    But I can tell you that 1 DK (or Paladin) + 4 Disc Priest will be a breeze. Rush mode ON, at least for the content you've mentioned 80-90. I assure you that with those priest pack, with just what you get from the dungeons you run, will keep your tank and themselves full health just by DPSing - and they are pretty good DPSers.

    You'll maybe have some problems on some Cata dungeons or, at least, a bit more adrenaline with some packs that would be easier having a toon with decent CC.

    Nowadays, every group composition can easily run WotLK/Cata dungeons and when we choose our group in terms of efficiency or difficulty, if your priority or preference goes to fast and easy, then we are not talking about classes but mechanics and the way we setup the team. Mellee vs ranged is part of that dilemma and is what impacts the most on our team performance, our expectations and how much fun we have driving the toons. I'll elaborate a bit about this:

    Imo, the most important factor when setting a group composition is not their classes but if we like, or get used to, or get annoyed by having more then 1 rebel mellee guy always dancing around the tank. Most of the times, the player don't set a proper configuration to control the mellees particular behaviour. Teams with mellees dpsers can't just be treated like the tank and the others but, instead, the tank, the 'half-retarded' mellee(s) and the others.

    So, if people prefer a more relaxed way of multiboxing, more predictable, less failures, and really efficient, the easiest combo is tank + others beeing the tank=anytank and the others=anyrangeddpser/healer.

    And what more, keeping it simple? More is: at least one of the others (not the tank) should be a decent CCer, capable of controling the type of creatures you'll have to deal with. A DPSer with some healing capability can aid to optimize things (every boxer know why...). And if your tank can't silence/interrupt someone's got to do it.

    I've recently run 3 teams on WotLK/Cata content and I found the warlock the most versatile dude regarding those extra tricks he can use to make things smoother. With the aid of his boosted minions, he can CC, off-tank for a while, kite or bait mobs, debuff, and keep the group Soulstoned because oh yeah shit happens. And, of course he can hit like the best. (All my locks are destro when leveling).

    In general, any class can give that bit of a difference that brings the extra power we need to the team if you are ready to set it up and use it. The fact is that a great part of multiboxers set their teams almost exclusively in terms of damage-healing (and tbh, to run WotLK/Cata content is just what is needed ).

    /cheer
    Last edited by TRoN : 04-10-2013 at 11:07 AM

  3. #3
    Member luxlunae's Avatar
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    I'd suggest dual speccing the priests shadow/disc and only running with one or two of them disc at a time. An spriest with a decent rotation does very nice dps and, especially while levelling, especially if you have heirlooms, you just don't need the power of that much healing at the expense of time in dungeons.

  4. #4
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by Asterix View Post
    Any input / experience / suggestions you can share with any of the combos or maybe another combo
    where I haven't thought of about? I've mainly used a paladin tank because I've played this specc most
    of my time - therefore I don't need that much focus on playing the tank because I'm used to it.
    MoP Heroics are much more forgiving than Cata Heroics were, but if you want the most out of your group (in any game, really) you should try and maximize buffs. Obviously, playing a full party of entirely mixed classes requires more setup and tweaking on your part, but it may help you overcome specific encounters quicker, and with less gear, than you would with a comp that's easier to manage.

    However, I always recommend that people don't restrict themselves to only one comp and, if you plan on re-RaF'ing, then you should try to get a handful of classes to level 80 before that time is up.

  5. #5

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    Wow... thanks a lot for all the input, guys

    Watched several movies now and now I understand what you mean with 'half retarded melees running circles around the mob / tank'.
    Doesn't look really satisfying and I think all the running might be a big dps loss, except you always position your toons close to the enemy.
    Range DPS seems to be more comfortable.

    4xheal+range dps vs 1xheal + 3xrange dps:
    One thing I learned the hard way (back in WOTLK): forget to focus the lifeline once and you regret it badly.
    Therefore I thought of 4 healer which can easily do some basic healing to keep the group alive and (if needed) a dedicated healer to
    heal against the damage spikes. Therefore I can focus more on interrupting (with the pala) or moving out of AOE or boss abilities.

    That's why I thought about the 5 paladin setup with the seal that heals everyone in range or disc priests with their renew
    or druids with their tons of HOTs. Everyone places a single HOT on the tank and starts DPS on the mob - if needed some
    healing and if the mob / boss hits like a truck then a dedicated healer which doesn't DPS and just keeps spamming heals
    on the group / tank.

    In my way of playing (WOTLK HCs): I prefered having a solid basic heal on the tank/group than having a CC / buff for every situation.
    That's why I played with 4 Shamans, all Ele Specc and DPS and only spamming a quick & small heal on the tank when necessary.
    4xsmall heal = full HP. In Boss Fights with heavy damage spikes on the group (i.e. Garfrost in Pit of Saron) I placed the tank close
    to the group and spammed chain heal with all toons after each 2 - 5 attack casts... oh and I had 4 self-resurrections
    (btw haven't heard anything positive about ele shamans in DPS and healing in Ele Spec?)

    and btw. when playing a team of 4 even classes you don't get into trouble with the cast rotations when changing target, loosing
    a second due to a log or breaking your sequence because of a heal. I usually had the problem to get all the spells in the right
    direction even, so that 1-3 macros can handle the whole rotation and then try to include possible proccs because some of them
    are a big DPS loss if not used.

    btw: no heirlooms, no RAF, I'm using my old accounts and leveling down from the scratch 1-15 questing 15-90 dungeons.
    7+ lfg-dungeons a week for collecting the bonus-gold in guild bank, the bonus-guild exp for guild dungeon and the bonus exp+gold for lfg.
    that's why I try to plan my team now and not test + trash it because leveling is so fast with RAF

  6. #6

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    ok, looks like the choice has been made.

    checked the wow talent calculator and all the new spells and abilities the healing classes got.

    druid = no go because of the solar/lunar eclipse stuff and tons of positioning spells and procs.

    shaman = looks nice but not that nice anymore, mainly because of the changes in the healing
    stream totems. I've used 4 of them all the time (ages ago) to get a basic healing in the group.
    Now the totem got a longer CD than it is present therefore useless.

    monk = never played so I won't use it, tbh. I'm too old to learn new classes *g*

    paladin = nice but melee, will use him if I can't handle the priests.

    priest (disc) = ranged dps, shields and a HOT and does some basic healing in the group with
    atonement. Looks like 4 of them can easily heal me through the instances from 15-80.


    thanks to MiRai for getting RAF back in my mind:
    currently got 3 accounts, on one is a lvl 90 paladin tank, therefore I will use the RAF
    on the other two accounts to get me two additional accounts and use the paladin tank
    to kick my toons through the instances.

    I'll keep you updated on my progress
    Last edited by Asterix : 04-11-2013 at 03:44 AM Reason: grammar

  7. #7

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    Quote Originally Posted by Asterix View Post
    druid = no go because of the solar/lunar eclipse stuff and tons of positioning spells and procs.
    The druid is a very reliable healer and the healing process can be easily be put inside the global team rotation. You can run all pre-MOP content normal or heroic without focusing on healing at all. Obviously you should have also a Click Heal functionality set for tough fights and messy situations. But overall a Druid Resto is a very powerful multiboxing healer. The problem vs Disc Priest is DPS. The druid dps contribution will be close to null to function the way I've described.

    Quote Originally Posted by Asterix View Post
    priest (disc) = ranged dps, shields and a HOT and does some basic healing in the group with atonement. Looks like 4 of them can easily heal me through the instances from 15-80.
    That 'basic healing with atonement' = ALWAYS full health. 4 priests are overhealing abuse! With a good configuration, your tank will stay 100% shielded all the time and you'll probably run some full instances without a single click heal action. Maybe a POH here and there to bring spirit to the guys
    Last edited by TRoN : 04-11-2013 at 07:00 AM

  8. #8

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    Quote Originally Posted by TRoN View Post
    That 'basic healing with atonement' = ALWAYS full health. 4 priests are overhealing abuse! With a good configuration, your tank will stay 100% shielded all the time and you'll probably run some full instances without a single click heal action. Maybe a POH here and there to bring spirit to the guys


    this sounds great

    thanks a lot.

  9. #9

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    Rets are getting a 15% buff to dmg....
    Kel'thuzad US Alliance
    <Belt Fed>

  10. #10

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    Priest

    • Glyphs

    • Discipline
      • Atonement now heals nearby friendly targets for 90% of the damage dealt, down from 100%.
      • Penance now deals 10% less damage, but healing done is increased by 10%.



    http://us.battle.net/wow/en/blog/913...able-3_22_2013

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