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Thread: DoT Macro

  1. #11

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    i'm just thinking that "using master's target" is a two step method (master aquires target, slave acquires master's target) whereas passing the name directly to the slave would be a one step method (both master and slaves acquire target) when it comes to client-server transactions.
    unless in the first case the slave can target the master's target before the master's client is actually aware of it (which it probably can)
    .[I



  2. #12
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by Zub View Post
    i'm just thinking that "using master's target" is a two step method (master aquires target, slave acquires master's target) whereas passing the name directly to the slave would be a one step method (both master and slaves acquire target) when it comes to client-server transactions.
    unless in the first case the slave can target the master's target before the master's client is actually aware of it (which it probably can)
    I see what you're saying and I like it but... I would only assume when you press enter on your chat window [or an addon has to communicate via any channel created in game] it still has to go to the server and then that info gets sent back to your slaves and becomes visible, still suffering from any latency you would have.

  3. #13

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    Quote Originally Posted by Fenril View Post
    I see what you're saying and I like it but... I would only assume when you press enter on your chat window [or an addon has to communicate via any channel created in game] it still has to go to the server and then that info gets sent back to your slaves and becomes visible, still suffering from any latency you would have.
    yup i guess so. might do some testing though.
    i would be good if there was some way to go from client to client to pass the targetting info
    .[I



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