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  1. #1

    Default Spot to park toons while instance boosting

    Hi all,
    i'm going throught the process of boosting a couple more toons but and remember seeing a post on this (particularly SM) but couldn't find it again)
    Basically i'm after information on where to park toons while boosting them through instances.

    For example, in

    - SFK (min 10) - i think the toons can get xp from anywhere in the instance (haven't tested though)

    - SM Armory (min 20) - You can take your toons at the first stairs after the courtyard and they will get xp even if the booster is almost at Herod (just pull herod out a bit)

    - SM Cath (min 20) - Just keep your toons in the entrance halls, just before the opening on the courtyard, and fight Mograine and Whitemane just outside the catherdral entrance.

    - Uldaman (min 30) - dunno, seems like the toons would need to follow all the time

    - Sunken Temple (min 35) - I think i read that near the entrance portal (where the 4 stairs start basically) is a good spot, and fight bosses near the middle of the instance (close to the hole). anyone confirm?

    - Scholo (min 45) - seems like having the toons on first bridge near the entrance cover a maximum of xp in the instance. anyone confirm?

    - Strat (min 45) - dunno probably near where the baroness is?

    - Ramps (min 55) - dunno, seems like pretty much anywhere in the instance


    Can anyone confirm/clarify those? I'll probably be doing quests from 58 onwards.
    thanks.
    Zub
    .[I



  2. #2

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    - SFK (min 10) - i think the toons can get xp from anywhere in the instance (haven't tested though)
    I believe this is true. Whenever I've done this, I leave them at the gate that lets you see into the courtyard.

    - SM Armory (min 20) - You can take your toons at the first stairs after the courtyard and they will get xp even if the booster is almost at Herod (just pull herod out a bit)
    I take them a little further than that...into part just before the second set of stairs.

    - SM Cath (min 20) - Just keep your toons in the entrance halls, just before the opening on the courtyard, and fight Mograine and Whitemane just outside the catherdral entrance.
    /agree

    - Uldaman (min 30) - dunno, seems like the toons would need to follow all the time

    - Sunken Temple (min 35) - I think i read that near the entrance portal (where the 4 stairs start basically) is a good spot, and fight bosses near the middle of the instance (close to the hole). anyone confirm?
    Why bother? Stick in SM till 40 then head to ZF. It only takes about 2 runs to get 40-45. Depending on what class you're using to boost, this instance isn't too bad. I use a demo lock, so I just run and dot with the toons on follow. The dots do a fair bit of damage on their own....and the demon finishes everything off pretty quickly.

    - Scholo (min 45) - seems like having the toons on first bridge near the entrance cover a maximum of xp in the instance. anyone confirm?
    Confirmed, I park mine on the landing that looks onto the large room at the start of the instance.....they get all XP from the instance kills. Make sure to put loot on FFA for getting the key off Ramstein though

    - Strat (min 45) - dunno probably near where the baroness is?
    Because of the Eye of Naxxramus, I wouldn't ever risk leaving them anywhere. I used to use Strat as my 45-55 run, but since trying Scholo.....Strat's been given the boot!

    - Ramps (min 55) - dunno, seems like pretty much anywhere in the instance
    I leave my guys just at the start of the bridge. You're as well boosting them in here till at least 60. You'll get the bonus rep with Thralllmar, plus the XP from quests will go further.

  3. #3

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    Quote Originally Posted by ragawaga View Post
    Because of the Eye of Naxxramus, I wouldn't ever risk leaving them anywhere. I used to use Strat as my 45-55 run, but since trying Scholo.....Strat's been given the boot!

    if your tank is geared enough. enter all toons on dead side. go in chapel and then with booster/tank pull the whole side from scarlet to the chapel. (no eyes will pop in/near the chapel)

  4. #4

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    I've been boosting with a lvl 80 geared prot pally and it normally takes me about 9-10 hours played following this route. This is while I'm watching tv most of the time during as well, if you focus it should be faster.

    0-10: just quest

    10-20: SFK
    You can park at the door and kill everywhere in the instance, I generally pull everything in about 4-5 pulls.

    20-40: SM
    I leave my alts at the door in both armory and cathedral. In armory I run to herod, preferably without aggroing anything and then pull everything inside back to the first hallway (just before the courtyard). In cathedral I don't aggro the first hallway, when outside I start aggroing the right side. Opening the doors can be tricky with a bunch of mobs on you but you can kill them if you want. If sacred shield isn't enough to open the doors I can just bubble and open them. After that I pull boss, effectively aggroing everything inside and start running back to the first hallway. On the way back I pull everything on the left side and eventually kill everything in the first hallway.

    40-45: BRD
    Yes, this sucks but it's close to my next boosting area so I save some time on that.
    In here I do about 3 big pulls. First you'll need the shadowforge key. Open the door immediatly to the left when you enter brd and kill the fire elemental. Park the alts just before the second door. Now run up to Bael'Gar and if you want loot just kill him first or you can skip him. Start aggroing all the thrash while running back toward your alts. Kill everything when you're back to the area where you killed the fire elemental. After this do the same with the right side of the big hallway, pulling everything from the big doors back to the alts. Make sure you single target the healers first while killing everything. For the final huge pull you go through the 2 locked doors and unlock that thing which opens the passage leading to the bar and such. As soon as you unlocked that start aggroing everything and go towards general Angerforge. In Angerforges room you can kill everything, the alts should still get the xp.

    45-60: BRS
    This must be my fav boosting area as it's really fast. In here I do 2-3 pulls, depending on lockout time. Leave alts at the door for now. First pull, don't aggro anything yet and go towards lbrs. Go up the ramp to the right, jump down and to up the ramp to the right again, start pulling the orcs from the back right (make sure you don't fall down the middle or you'll be outside again). Pull everything back to the starting area, this includes the top area, the 2 little groups just before lbrs, the 2 patrolling orcs, the 3 rooms below the ramps, the orcs in the back of the starting room, more patrolling orcs and whatever is still not aggro'd in the starting area. LoS everything to the left so the casters get close and kill everything at the start.
    Now the second pull is what makes this an awesome area. For this pull park the alts in the first room on the left below the ramps. You will now pull the entire starting area of ubrs. Don't aggro yet and run towards the last room (just passed the closed doors leading to Emberseer). Ranged aggro that room and the 2 rooms just before it. The dragonkins shouls also get aggro'd. Run down the stairs and aggro the 4 rooms there making sure you end up in the first room to the left from as you enter the area. Stand in the corner of that room and single target the dragonkins first. While you focus on the dragonkins more adds will be summoned ... more xp! Kill everything after that, you can take it a bit slow if you want more adds summoned, but don't wait too long as the damage taken can add up.
    The third pull I don't always do as it's kinda annoying and the moneymaker is the second pull anyway. This one is in lbrs, run all the way to the ogres and aggro everything on the way back to lbrs start, kill everything there. The annoying part of this pull is the mobs that net you and they do it more often then hand of freedom is of c/d. It's still good xp and there are also some extra summoned mobs from the warlocks.

    60-??
    I've started trying this last week and so far I like Mana Tombs. I only do this during rest state, but it takes about 30 min for a level if you're rested. You can leave the alts at the door.
    Pull 1: pull and kill everything before Pandemonius, don't aggro him.
    Pull 2: kill Pandemonius
    Pull 3: Pull the first room after Pandemonius, single target priests first. Pull everything back towards entrance of that room.
    Pull 4: Pull the second room upto Tavarok, don't aggro him. Pull everything back to where you killed pull 3.
    Pull 5: BIG pull and kinda tricky with stuns and fears that can end up hurting. Skip Tavarok, you can just hug wall and run passed. Killing him will be out of range of alts and he'll reset if you try to pull him closer. You now aggro everything upto and including the mobs in Nexus-Prince Shaffar's room, just don't aggro boss. Kill everything in the boss room. If you kill anything before that room your alts most likely won't get the xp, not sure what the magic spot is.
    Pull 6: Just kill Shaffar, anything in his room that wasn't aggro'd yet will now also aggro, so don't bother gathering anything else first.

    Make sure to go with sacred shield, seal of light, judgement of light, blessing of sanc if you're doing this with a pally, especially in mana tombs you'll need it. Bubble and LoH are also your friend on pull 5.

  5. #5
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by Hittavainen View Post
    Stand in the corner of that room and single target the dragonkins first. While you focus on the dragonkins more adds will be summoned ... more xp!
    That has been changed.
    http://forums.worldofwarcraft.com/th...805978&sid=1#4

  6. #6

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    Quote Originally Posted by ragawaga View Post
    Why bother? Stick in SM till 40 then head to ZF. It only takes about 2 runs to get 40-45. Depending on what class you're using to boost, this instance isn't too bad. I use a demo lock, so I just run and dot with the toons on follow. The dots do a fair bit of damage on their own....and the demon finishes everything off pretty quickly.
    Thanks for this suggestion which I tried yesterday. It would have required me 2 runs and a half if at one point I hadn't made the terrible mistake of running back towards my toons with a lot of mobs behind my booster (these mobs tend to drop fire totems which killed my low levels toons pretty quickly but I was looking for a corner to hide behind in order to force all the casters to come back to melee). Also I run with a well geared pally tank but it wasn't as easy as you say with your warlock because I can't just run & dot and my toons would die too easily if i didn't park them. So I lost some time figuring out a few good spots where I could safely park toons without missing xp. The whole experience was kinda fun anyway.

    Also wanted to thanks you all for this whole thread : it really helped me A LOT already.

    Now going to head to Scholomance tonight
    Dualboxing on a computer running Linux & MoW.
    EU-Uldaman

  7. #7

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    thanks for the feedback.

    I don't have RAF though so the 40-45 will take a bit more than 2 runs i'm afraid.
    I'm sort of fed up with SM, so i was thinking to go to Sunken Temple if there's a good spot i can leave them at.
    i'm not a big fan of ZF
    .[I



  8. #8

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    Oh dear lord. In that case I'm not sure then. Perhaps, do as I suggested and run SM till 40....then do PvP until 45?

  9. #9

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    I do sunken temple from 35 to 45. Just leave them at the entrance and clear the 4 loops. Just run around and pull, when you get back to the start of the loop, kill.

    Scholomance you need free for all loot to get the viewing room key off of rattlegore, not rammstien.

  10. #10

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    cheers guys,
    Are the BGs worth doing xp-wise?

    my problem is that BGs are not instant, whereas boosting is
    .[I



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