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    6. Keymaps (Continued)


    Example C - Using FTL to Buff
    Single target buffing, with the slaves assisting the main is useful for a variety of things ranging from rebuffing a single toon to buffing others outside of your group.

    For my mixed classes team, on the Keybind (Shift J) I have: Power Word: Fortitude, Arcane Intellect, Mark of the Wild, Water Walking and Unending Breath.

    We are again going to copy an example the Wizard created for us, and apply it to an action of our choosing. Any of the DPS keys in the FTL DPS Keymaps will give us our template.

    I create a new Keymap (my name is Shift J) by right clicking on Mapped Keys. I click the arrow to the right of the Hotkey field, and press Shift J to set the hotkey. I leave "Use FTL Modifiers" set to "Default" as only three keys use this setting.

    The default for a new keymap is 1 step, which is all we need. Click on the 1 under Steps.

    On the right pane, I right click on Actions and choose Key Map Actions >> Do Mapped Key Action. Clicking on this, we edit the details. Target is set to Window: Current. Keymap is set to General. Mapped Key is set to FTL Assist Me.

    I right click on Actions again, and select Key Stroke Actions >> New Keystroke Action. I set the target to "Window: All w/ Current", and the Key Combination to Shift J.


    Example D - Different Keymaps for teams on the same Hotkey
    Let's say you start using IS Boxer, but want your hotkeys to be the same as they were for your previous boxing software. For this example, let's say you have staggered Tremor Totems on keybind 4, but also have another team where you would like 4 to continue to act as an FTL dps key.

    The solution is to have two Keymaps, with 4 as the hotkey for each. One keymap will be modified for the Shaman Tremor totems and the other will have the default action.

    Our modified Keymap will have the target changed to "Group (all of): Team Name". We get to the target by clicking the 1 under steps (left pane) and then editing the right pane. The modified Keymap for 4, now only applies to the team or group of characters we have specified.

    We also have the original Keymap for 4, which we want to set so it applies to every other group normally, but to not apply to our Shaman group. On the top we select FTL DPS Keymaps. On the left we click on the + beside DPS 4 to expand it. Click on the 1, under Steps. Left click on the action (4 -> all) under the Do Mapped Key action. Change the target from "Window: All w/ Current" to the name for your other team. If you have more then two teams, right click on Actions, select Keystroke Actions >> New Keystroke Action, then pick your next team as the target and 4 as the key combination; repeat as needed, and edit this key if you add more teams in the future.

    So we have 4 send the modifications to the Shaman team, as we have configured but to no other teams. And we have 4 send the default action to every other team, but not to the shaman team.

    Alternate Method:
    You could create a new Key Map, by right clicking on Key Maps (top pane). Name this Key Map something relevant, such as Melee Teams or perhaps the name of the character set which it will apply to.

    Once the Key Map is made, you can right click on it to create the Mapped Keys which fit this category. For example, you could create a set of mapped keys which only apply to your melee teams, but since you have more then one melee team, it would make sense to have a single set of mapped keys which apply to all your melee teams.

    Once the Key Map is populated with the Mapped Keys you choose, click a character set (top pane) and drag the newly created Key Map from the top pane to the bottom left pane, in the Key Maps section. Once it has been added to that character set, the mapped keys it contains then apply to that team.

    You should ensure a given hotkey will only call a single mapped key for this team. You don't want to end up with a hotkey sending an input to the game in both the Melee Keymap and the FTL DPS Keys. The two could conflict, and even if they don't, we do not want to be sending two key actions to the game, on one press of a key.


    Example E - How to Stagger Tremors (or anything else)
    Create a new Mapped Key, by right clicking on mapped keys (or edit an existing one). Call it something memorable.

    We will need one step for each member of the team. On the left pane, right click on Steps and select New Step, until there are enough steps.

    Click on Step 1 and edit the action (or create a Keystroke Action) which sends the desired key combination but only to the first toon.

    Click on Step 2, and create a Keystroke Action, which sends the same desired key combination, but only to the second toon.

    Repeat for each Step.

    This gets us a round-robin, where you can control how quickly to stagger the options. I have Earthbind, Fire Elementals, Fire Nova, Thunderstorm and Tremor totems on round-robin for my shaman team.


    Example F - Ground Target AoE's
    A very popular Mapped Key which showcases the power of Inner Space is a "Send Next Click" option.

    If the Mapped Key calls both a Ground Target type spell and an Assist type spell for your team, I would modify an existing FTL DPS key. That way, the key will already have an FTL Assist Me mapped key built in for the toons who are not casting AoE's.

    If this is a stand alone AoE key, its easiest to just make a new Mapped Key from scratch.

    Set the hotkey as normal (or leave it as whatever if its already an FTL DPS key). The only changes we are making is to place a Check Mark next to the "Send Next Click" box, and choosing our target as "Group (others in) AoE on 4", which was the Action Target Group we configured during the Wizard section, towards the end of the Additional Tweaking section. My (Balance) Druids do Force of Nature on "4" via the "AoE on 4" action target group, Hurricane on "5" via the "AoE on 5" ATG, and Starfall on Shift A (but no Send Next Click or ATG for this, as there is no click targeting for this last one).

    You can also check the KVM (Block Local Click) option. This means the currently active window will not receive the local click. Which will prevent your tank from accidently switching targets, for example. Even if you're on a class which you want to AoE ground click with, because they are a member of the relevant ATG, they will receive the click.

    When we click our DPS hotkey or the AoE key, a mouse icon appears on every screen within the Action Target Group and moves as we move the main cursor on the current screen. When we Left Click on the main screen, the other screens receive the same click. The mouse is precisely in the same position on the other screens as the main screen, which makes getting a group within the AoE very easy. Once the click is made, the mouse broadcast is instantly off again.
    Last edited by Ualaa : 10-13-2010 at 03:16 PM

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