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  1. #1

    Default EQ2 - New 6 boxer

    I started a 6 box EQ2 team. Guardian, Wizard, Wizard, Defiler, Inquisitor. Prob gonna betray the inquis and 1 wiz at some point.

    Right now I'm level 9 in WC doing single pulls at the zone in. Funny that I have to treat the lowest level dungeon like end game. =p I'm eager to get into it I guess.

    My biggest question right now is: Now that I'm almost level 10 how am I going to get AAXP with quests being so hard to do 6 man? It'd suck having to do like collection quests and having to loot on all boxes. Has anyone found a easy solution for questing or is there a boxer friendly way to grind AAXP?

  2. #2

    Default

    You're in luck!

    I've been posting most of the answers to your questions at:
    http://www.dual-boxing.com/mediawiki...p/Everquest_II

    But I'm not sure what you mean about the quests being hard? I've found them to be very easy so far. Other than the Heroic ones.
    Everquest II - <Pain for Glory> on Nektulos Server
    (Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
    (Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]

  3. #3

    Default

    Hey Smokar - and Welcome to EQ2!

    Just a tad confused with your post - few questions:
    • '...started a 6 box EQ2 team...Guardian, Wizard, Wizard, Defiler, Inquisitor' - what's the 6th class?
    • 'Prob gonna betray the inquis and 1 wiz at some point.' - ok, so the inquis goes to temp but why the wiz? From the EQ2 wikia 'Neutral classes [which includes wizards and warlocks] are offered the choice to change subclass or stay the same.' - so if you want a 'lock why not just start one and be done with it?
    • 'Right now I'm level 9 in WC doing single pulls at the zone in.' - WC is a level 11-18 dungeon, and besides the guy at the front door [Cog Burn - Combustible Gnome] and the odd item started quest [The Crimson Paw Cloak, Groaning Bracers, The Abhorrent Ring, et al] - I, respectfully, have to ask - why are you even there at your level?

    So - a few suggestions if your willing to hear it:
    • EQ2 is not WoW - multiples of any class in EQ2 does not work very well unless you want an extremely specialised / oddball group - it is far better to get a range of classes to maximise both your buffs, DPS and resists
      • Buffs - do NOT stack - so a simple example - you grind you way to 80 with your 2 wizards - end game mobs are designed with the expectation you will have some sort of balanced group - therefore, they will fight / DPS as if your tank had a variety of buffs on it - as you doubled up in mages - you are potentially missing a whole line of buff therefore are at a disadvantage
      • DPS - each class has an ability to exploit a certain area to maximise mob damage - for example, mages can drop masses of heat/cold damage on a mob, rogues can uses heaps of pierce and posions, etc., etc. - therefore, if you had a balanced group, you cover most of the bases when it comes to being able to deliver damage through a variety of different avenues
      • Resists - most classes offers a variety of buffs which are resist based - therefore, in the end game, mobs are designed such that they anticipate you will have a base level of each resist coming from both your equipment and buffs - so by doubling up you are basically missing out on having a balanced resist buff spread across the group - also remembering, buffs don't stack, therefore neither do resist buffs so it's not like your maximising a resist by doubling up
    • EQ2 is not EQ1 - Starting WC at your level reminds me of EQ1 where it was all about the grind [as hinted at when you asked '...is there a boxer friendly way to grind AAXP?' - if you want EQ2 AAs, forget the grind, the majority of your AAs will come from questing with the remainder coming from disco, names and arcane items [semi-rare mob drops] - don't worry about leveling as that will take care of itself via questing et al.

      Think of it this way - you're just after the AA - forget the drops as you'll probably out-level them too fast anyway - therefore, /lock your exp at 10 - go into WC when your about say 17ish - green it out - grab the disco - whack the odd named if it's up then move onto the next dungeon/zone - rinse/repeat - WC is not the end game so why spend more time there than you have to?
    • If your level 9 and dungeon crawling - that straight away says to me you skipped TD / Goro / Mok - I would not recommend skipping these zones as the AA is so easy and the quest rewards are so good - looking at your team, they're all 'evil' therefore you have two choices, find a way to the Nek docks - go to the end of the docks and grab the boat to BBM - run along the beach and fly to TD - OR - go back to the commons docks, go to EF, grab the carpet to SS, right click on the carpet in SS and select TD - start there and you'll find the AAs start coming thick'n'fast
    • '...quests being so hard to do 6 man?' - Nar - not at all, a 6-man pwns the majority of the pre-end game content (epics included) hands down - it's the end game where things get difficult but that's also where a 'balanced' high AA 6-man shines


    Don't forget too, Frosty has been putting a lot work into the db wiki which may contain extra info if I missed out on any.

    Good luck!

  4. #4

    Default

    Wow you see right through me lol. My 6th is a coercer. I am a 7 year EQ vet and 3+ year WoW vet and it seems I'm going at this wrong. I avoided melee (other than the tank) because I felt they would be hard to control. I originally wanted to have a full aoe group. AoE friendly Tank, AoE dps, and good heals. So my original group was Pally (amends is getting nerfed I hear), Warlock, Warlock, Coercer (aoe stuns?), Templar, Defiler. Healers really.... I don't know so much about. And obviously the lack of diversity in the dps. Then I decided I'd rather just go for single target to burn stuff down fast and use the coercer for AoE mezes which is how I came to the Wiz Wiz thing. You pointed out that this group won't be well prepared for end game. I definitely need to read up on that before I continue.

    I am noticing that multiboxing melee would be a lot easier in EQ2 than WoW.

    Mainly I'm replying now just to say thank you for all this information. It will take me a while to go over it all so I'll be back later, better informed, so I can ask the right questions.

    Again, Thank you very much!

  5. #5

    Default

    Well let us know if you've any questions. Noxxy has a boatload of information on everything and I know nothing, but am up all hours of the night so I can spew random crap out to answer some easier questions.
    Blog : Herding Khats
    Team : Kina - Çroaker - Messkit - Lìfetaker - Wìdowmaker
    Newbie Guides : Multiboxing Vol. 1 - Multiboxing Vol. 2 - HotKeyNet - Jamba
    The Almighty Lax made a liar out of me, apparently I DO get prizes for it.
    *Commences Wielding the Banhammer like there's piñatas up in here and I'm Lady Thor*

    _ Forum search letting you down? Use the custom Google search _

  6. #6

    Default

    Heya Smokar,

    I'm still learning EQ2 myself. If you run across anything you think might be helpful (no matter how small) to multi-boxing, let us know.

    I'm hoping with a few more multi-boxers playing EQ2 now, we might be able to put all of our heads together and come up with some new ideas/solutions to make things easier.
    Everquest II - <Pain for Glory> on Nektulos Server
    (Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
    (Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]

  7. #7

    Default

    Let us know how you end up liking the game as compared to the original EQ. Im 6 boxing EQ at the moment but will need a new MMO eventually. Vanguard wasn't "what EQ2 should have been" as far as I'm concerned...
    1 DK + 4 Ret Pallies
    2500+ Season 7 solo 5's team on Shadowburn
    18 Shieldpocs + 6 Basi + 2 T3 Boosters in Eve Rig Pics & Info

  8. #8

    Default

    [quote='Kromtor',index.php?page=Thread&postID=18590 1#post185901]Let us know how you end up liking the game as compared to the original EQ. Im 6 boxing EQ at the moment but will need a new MMO eventually. Vanguard wasn't "what EQ2 should have been" as far as I'm concerned...[/quote]
    [font='Times New Roman']I played EQ1 for a loooong time. Then tried WoW and EQ2 when they first came out.[/font]

    My PC at the time was pretty crappy and didn’t handle EQ2 well at all, so I ended up playing WoW. I attempted, recently, to dual-box EQ1.. but going from WoW back to EQ1 is not a fun time…and the game seemed really slow.

    I’m really enjoying my 6-boxing experience in EQ2 so far.

    Here are few specific points I like as compared to EQ1:

    1. I have found MANY places I can get to quickly to go AFK. This is a huge bonus for me with the kids needing me all the time.
    2. Mobs don’t seem to chase you until you run out of a zone or to the guards. Another bonus for going AFK quickly.
    3. Graphics – these simply blow EQ1 away…and WoW for that matter.
    4. Quests! It always killed me to have a game named “Ever Quest” but it was really “Ever Grind”. There are so many quests you can’t help but level. And many people recommend turning off Combat Experience to get extra benefit from them. i.e.: Additional AA’s/AP’s, item drops and quest rewards

    The only thing that really bugs me is the lack of mods for EQ2. But this is understandable as WoW has sucked up much of the player base for all games.
    Everquest II - <Pain for Glory> on Nektulos Server
    (Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
    (Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]

  9. #9

    Default

    The only quests I can stand are gauntlet or killem quests. Anything else is a chore. I enjoy EQ1 because when you put together a solid group you can grind so efficiently that the term no longer applies. I guess having quests as an alternative to grinding is no problem... but I can't stand watching people pass me up in experience for delivering notes or gathering mushrooms for NPC's when I'm out there killing reds back to back.
    1 DK + 4 Ret Pallies
    2500+ Season 7 solo 5's team on Shadowburn
    18 Shieldpocs + 6 Basi + 2 T3 Boosters in Eve Rig Pics & Info

  10. #10

    Default

    I haven't gotten too far in levels. But for the most part if you have a delivery quest it leads to more quests.

    I go out of my mind if I have to sit and kill the same thing over and over and over. :P

    But if that's the type of thing you enjoy, you migh like City of Heros.
    Everquest II - <Pain for Glory> on Nektulos Server
    (Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
    (Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]

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