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  1. #11

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    Quote Originally Posted by cepheus
    Can you really have any use for this high resolution? I think things tend to be small allready on 2560x1600@30" . With 3840x2400@22" you would get text,icons and stuff about half that size.
    Why would anybody need more than 640k?

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  2. #12

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    after a quick google:

    Based on the above data for the resolution of the human eye, let's try a "small" example first. Consider a view in front of you that is 90 degrees by 90 degrees, like looking through an open window at a scene. The number of pixels would be
    90 degrees * 60 arc-minutes/degree * 1/0.3 * 90 * 60 * 1/0.3 = 324,000,000 pixels (324 megapixels).
    At any one moment, you actually do not perceive that many pixels, but your eye moves around the scene to see all the detail you want. But the human eye really sees a larger field of view, close to 180 degrees. Let's be conservative and use 120 degrees for the field of view. Then we would see
    120 * 120 * 60 * 60 / (0.3 * 0.3) = 576 megapixels.
    The full angle of human vision would require even more megapixels. This kind of image detail requires A large format camera to record.
    No idea if this is realible or not, but if this is correct, I guess we could use even more resolution :P

    source
    http://www.clarkvision.com/imagedeta...esolution.html

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