
Originally Posted by
Lilal
Hey,
Excuse me if I misunderstood, but are you referring to only 1 healer? As I'm assuming if I was using 3-5 healers, they'd all be mouse-overing the same character?
Thanks lily
I usually use one healer, but I've used two. It's just a matter of extra code and keys. If you wanted to do 3 healers who all do separate targets, you could configure something like this :
Code:
//----------------------------------------------------------
//CHAIN HEALS ONE
//----------------------------------------------------------
<Hotkey Numpad1>
<If MouseIsOverWindowRect WoW1 36 57 274 631>
<SendLabel w1>
<SaveMousePos>
<Clickmouse Noclick 60% 60% Norestore>
<Key Numpad1>
<Restoremousepos>
<SendLabel w2, w3>
<Key 2>
<Else>
<SendLabel w1, w2, w3>
<Key 2>
//----------------------------------------------------------
//CHAIN HEALS TWO
//----------------------------------------------------------
<Hotkey Numpad4>
<If MouseIsOverWindowRect WoW1 36 57 274 631>
<SendLabel w2>
<SaveMousePos>
<Clickmouse Noclick 60% 60% Norestore>
<Key Numpad4>
<Restoremousepos>
<SendLabel w1, w3>
<Key 2>
<Else>
<SendLabel w1, w2, w3>
<Key 2>
//----------------------------------------------------------
//CHAIN HEALS THREE
//----------------------------------------------------------
<Hotkey Numpad7>
<If MouseIsOverWindowRect WoW1 36 57 274 631>
<SendLabel w3>
<SaveMousePos>
<Clickmouse Noclick 60% 60% Norestore>
<Key Numpad7>
<Restoremousepos>
<SendLabel w1, w2>
<Key 2>
<Else>
<SendLabel w1, w2, w3>
<Key 2>
What this will do is if you mouse over a unit frame and hit Numpad1, toon 1 will cast a chain heal on the mouseover target, toons 2 and 3 will register a keypress of 2 {for me, that is my rolling Riptides macro}. If you hit Numpad4, toon 2 will cast Chain heal on the mouseover, Toons 1 and 3 will register 2. If you hit Numpad7, Toon 3 will do the Chain heal and 1 and 2 will press 2. Repeat the setup for the rest of the number pad and you can have separate mouseover keys for Healing Wave, LHW, NS+HW, All Heal Mouseover or whatever other configuration you could want, giving each toon their own keypad row without them stepping all over each other. Of course, with that much going on, I'd probably use the F-Keys or a gamepad instead.
Alternately, you can set up varying regions instead of alternate keys. {This is theoretical since I haven't used this setup!!}
Code:
//----------------------------------------------------------
//CHAIN HEALS ONE
//----------------------------------------------------------
<Hotkey 2>
<If MouseIsOverWindowRect WoW1 36 57 180 250>
<SendLabel w1>
<SaveMousePos>
<Clickmouse Noclick 60% 60% Norestore>
<Key Numpad1>
<Restoremousepos>
<SendLabel w2, w3>
<Key 2>
<Else>
<SendLabel w1, w2, w3>
<Key 2>
//----------------------------------------------------------
//CHAIN HEALS TWO
//----------------------------------------------------------
<Hotkey 2>
<If MouseIsOverWindowRect WoW1 36 257 180 475>
<SendLabel w2>
<SaveMousePos>
<Clickmouse Noclick 60% 60% Norestore>
<Key Numpad1>
<Restoremousepos>
<SendLabel w1, w3>
<Key 2>
<Else>
<SendLabel w1, w2, w3>
<Key 2>
//----------------------------------------------------------
//CHAIN HEALS THREE
//----------------------------------------------------------
<Hotkey 2>
<If MouseIsOverWindowRect WoW1 36 500 180 631>
<SendLabel w3>
<SaveMousePos>
<Clickmouse Noclick 60% 60% Norestore>
<Key Numpad1>
<Restoremousepos>
<SendLabel w1, w2>
<Key 2>
<Else>
<SendLabel w1, w2, w3>
<Key 2>
What this configuration does is rather than triggering the mouseover based off which KEY you press, like the above, it triggers based of where your MOUSE is when you press 2. This gives each toon their own "healing section".
If you have your mouse OUTSIDE of the designated regions area {this assumes a column along the left side of your window}, when you press 2, everyone presses 2.
If you mouse over a unit frame in the top third of your "mouseover region", Toon1 registers 2 as Numpad1 and mouseover heals that unit. All others resume with 2.
If you mouse over a player in the second third, Toon2 registers Numpad1 and heals. Toons1 and 3 resume with 2.
If you mouse over a player in the bottom third, Toon3 registers Numpad1 and does the mouseover heal while Toons 1 and 2 resume with 2.
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