Pala tank teams rejoice ;) http://ptr.wowhead.com/item=144275/saruans-resolve
Rest http://www.wowhead.com/news=257680/p...ts-new-challen
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Pala tank teams rejoice ;) http://ptr.wowhead.com/item=144275/saruans-resolve
Rest http://www.wowhead.com/news=257680/p...ts-new-challen
Lmao... that helm will be nuts if you can manage to get 5 of them :P
Holy crap! MOAR POWER! ULTIMATE POWA!
Damn that helmet looks great.
Often paladins have periods where the heal is not currently needed or may provide more healing if delayed a few seconds. But if we choose to delay the heal we are only losing out anyway, because we are not working on the timer for the next heal. But with this helmet we can happily delay the heal in a very favorable way, because we are working on the cooldown for our second charge.
Furthermore we have a bigger max to build up to when using SotR. I have often used it just because it is needed for mitigation and then having my heal ready way before needing it, having to use it suboptimally. With 2 charges this would hardly ever happen.
This helmet would greatly complement for the biggest flaw of our currently still ridiculously strong heal.
Oh and it has 10% reduced cooldown also, yeah why not add that while were at it.
But this will probably not be possible in the near future. To use this properly one would want to have it on all chars. It could probably be utilized even if used on a few, but one will have serious sync issues if not all have the same kind of ability in my opinion.
The tier 19 set makes it even better....> LOOK!
The set bonuses piece will make LotP better even without the helm..but with it? OMG..screaming for a nerf!
Hand of the Protector - Calls down the Light to heal a friendly target for 30% of the target's missing health.
Cooldown changed from 10 sec cooldown to 10 sec recharge
Charges changed from None to 1 Charges
Will this make any difference? Could the cd be altered by haste before?
http://www.wowhead.com/news=258472/7...builds#paladin
For the mythic+ that I do its not survivability that I need its more DPS.
Suspect the melee DPS is just too squishy so adding DPS means also adding a heals to support them, which potentially lowers your overall AoE DPS (but potentially upping your single target DPS) and managing the different specs and rotations gets pretty complicated / iffy.
If tank DPS gets a big nerf then I guess we'll be forced into it, but I doubt that'll happen. It's just more fun for the casual player to post half decent numbers as a tank, and i think blizz knows that.
Although, if survivability is a non issue w/ 5 tanks... then just pull bigger until it is, amirite?
I've been experimenting with trying to throw in some Ret pallies, and use their self healing finisher.
Even if I switch to Ret I'm stuck with the legendaries for Prot, unless they decide to remove the diminishing returns.
I leveled up 4 Ret paladins and 1 Prot. The finisher is such a huge dps loss compared to Templar's Verdict that you do almost the same DPS as a prot. This is at ilvl 845-849. Hugely dissappointed in it. Trying out different teams now.
How far did you go with 1 prot and 4 rets Ellay? Did you try 5 prots as a comparison?
edit:in mythics i mean.
I only tried my hand at mythic regular and did a couple mythic +2, such as maw of souls. I did +2 while it was only my second time ever running the dungeon so still had to learn mechanics and barely missed the timer.
I did do comparison's though. Prot was amazing for trash, even using Divine Storm as your main dps spender, Prot Paladin seems to churn through trash so much easier.
On boss fights, I would finish with 1 min 34 seconds duration on prot and 1 min 27 seconds on ret as an example. The DPS gain just didn't outweigh how much more fragile the team was overall.
Perhaps my rotation could improve, but I'm working on a new team, if it doesn't work out - Prot Paladin is known as a solid choice.
Thanks for the info. I'm on 5 prots as well and was thinking of dabbling with rets too. I'm also leveling hunters as they are good fun.
the new prot helm is kinda crap TBH.
it will be nice to have next tier if we want to try doing the first tier raids, or maybe once they do the re tuning of mythics to make them more challenging. as it is the extra healing they provide is crap compared to the absurd DPS increase from sephuz, or the new thrayn. specially if you have BOTH.
on a trash pull you can practically demolish trash... granted, you have to CD it. so it takes practice to know which pulls can be CDed without affecting your run time.
i can see that helm (paired with the pants) used to hot drop an enemy faction city and be pretty much unkillable.
Look what I just got ;)
Attachment 1850
congrats, what team combo is that?
Looks like x4 Disc with a tank?
Thanks !
4 x Disc Priest + DH Vengeance. So far I can do normal and heroic here and there. I didn't really try Mythic to avoid frustration. I'm still gearing it (traits+3rd relic slot) and am also new to ISBoxer. If I had to give you a quick feedback of the team:
- The DPS is very low, around ~70k due to casting bubbles on the tank, keeping atonment up on the team and... moving.
- Most of the bosses are tough due non auto-facing and heal throught atonement that requires to stay still.
- I did find a lifesaver talent in Shadow Covenant that I can spam to insteal heal all the team on a regular basis.